Botpack
Class RipperMark

source: e:\games\UnrealTournament\Botpack\Classes\RipperMark.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decal
         |
         +--Botpack.Scorch
            |
            +--Botpack.RipperMark
Direct Known Subclasses:None

class RipperMark
extends Botpack.Scorch



Source Code


00001	class RipperMark expands Scorch;
00002	
00003	#exec TEXTURE IMPORT NAME=ripperblast FILE=TEXTURES\DECALS\Blast_2.PCX LODSET=2
00004	
00005	defaultproperties
00006	{
00007	     Texture=Texture'Botpack.ripperblast'
00008	}

End Source Code