Core.Object | +--Engine.Actor | +--Engine.Decal | +--Botpack.Scorch | +--Botpack.RipperMark
00001 class RipperMark expands Scorch; 00002 00003 #exec TEXTURE IMPORT NAME=ripperblast FILE=TEXTURES\DECALS\Blast_2.PCX LODSET=2 00004 00005 defaultproperties 00006 { 00007 Texture=Texture'Botpack.ripperblast' 00008 }