Core.Object | +--Engine.Actor | +--Engine.Decal | +--Botpack.Scorch | +--Botpack.BlastMark
00001 class BlastMark expands Scorch; 00002 00003 #exec TEXTURE IMPORT NAME=rocketblast FILE=TEXTURES\DECALS\Blast_1.PCX LODSET=2 00004 00005 defaultproperties 00006 { 00007 Texture=Texture'Botpack.rocketblast' 00008 }