Core.Object | +--Engine.Actor | +--Engine.Decal | +--Botpack.Scorch | +--Botpack.NuclearMark
00001 class NuclearMark expands Scorch; 00002 00003 #exec TEXTURE IMPORT NAME=bigblast FILE=TEXTURES\DECALS\Blast6-S.PCX LODSET=2 00004 00005 defaultproperties 00006 { 00007 Texture=Texture'Botpack.bigblast' 00008 DrawScale=4.000000 00009 }