Core.Object | +--Engine.Actor | +--Engine.Decal | +--Botpack.Scorch | +--Botpack.EnergyImpact
00001 class EnergyImpact expands Scorch; 00002 00003 #exec TEXTURE IMPORT NAME=shockmark FILE=TEXTURES\DECALS\scorch1.PCX LODSET=2 00004 00005 defaultproperties 00006 { 00007 MultiDecalLevel=2 00008 Texture=Texture'Botpack.shockmark' 00009 }