Botpack
Class BoltScorch

source: e:\games\UnrealTournament\Botpack\Classes\BoltScorch.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decal
         |
         +--Botpack.Scorch
            |
            +--Botpack.EnergyImpact
               |
               +--Botpack.BoltScorch
Direct Known Subclasses:None

class BoltScorch
extends Botpack.EnergyImpact



Function Summary
 
simulated
Timer()



Source Code


00001	class BoltScorch expands EnergyImpact;
00002	
00003	#exec TEXTURE IMPORT NAME=energymark FILE=TEXTURES\DECALS\Shadow_1.PCX LODSET=2
00004	
00005	simulated function Timer()
00006	{
00007		// Check for nearby players, if none then destroy self
00008	
00009		if ( !bAttached )
00010		{
00011			Destroy();
00012			return;
00013		}
00014	
00015		if ( !bStartedLife )
00016		{
00017			RemoteRole = ROLE_None;
00018			bStartedLife = true;
00019			if ( Level.bDropDetail )
00020				SetTimer(3, false);
00021			else
00022				SetTimer(4, false);
00023			return;
00024		}
00025		Destroy();
00026	}
00027	
00028	defaultproperties
00029	{
00030	     bImportant=False
00031	     MultiDecalLevel=0
00032	     Texture=Texture'Botpack.energymark'
00033	     DrawScale=0.200000
00034	}

End Source Code