Core.Object | +--Engine.Actor | +--Engine.Decal | +--Botpack.Scorch | +--Botpack.EnergyImpact | +--Botpack.BoltScorch
simulated
Timer()
00001 class BoltScorch expands EnergyImpact; 00002 00003 #exec TEXTURE IMPORT NAME=energymark FILE=TEXTURES\DECALS\Shadow_1.PCX LODSET=2 00004 00005 simulated function Timer() 00006 { 00007 // Check for nearby players, if none then destroy self 00008 00009 if ( !bAttached ) 00010 { 00011 Destroy(); 00012 return; 00013 } 00014 00015 if ( !bStartedLife ) 00016 { 00017 RemoteRole = ROLE_None; 00018 bStartedLife = true; 00019 if ( Level.bDropDetail ) 00020 SetTimer(3, false); 00021 else 00022 SetTimer(4, false); 00023 return; 00024 } 00025 Destroy(); 00026 } 00027 00028 defaultproperties 00029 { 00030 bImportant=False 00031 MultiDecalLevel=0 00032 Texture=Texture'Botpack.energymark' 00033 DrawScale=0.200000 00034 }