Core.Object | +--Engine.Actor | +--Engine.Decal | +--Botpack.Scorch | +--Botpack.WallCrack
simulated
BeginPlay()
00001 class WallCrack expands Scorch; 00002 00003 #exec TEXTURE IMPORT NAME=WallCrack1 FILE=TEXTURES\DECALS\Flak_crk1.PCX LODSET=2 00004 #exec TEXTURE IMPORT NAME=WallCrack2 FILE=TEXTURES\DECALS\Flak_crk2.PCX LODSET=2 00005 00006 simulated function BeginPlay() 00007 { 00008 if ( FRand() < 0.5 ) 00009 Texture = texture'Botpack.WallCrack1'; 00010 else 00011 Texture = texture'Botpack.WallCrack2'; 00012 } 00013 00014 defaultproperties 00015 { 00016 bImportant=False 00017 MultiDecalLevel=0 00018 Texture=Texture'Botpack.WallCrack1' 00019 DrawScale=0.400000 00020 }