Botpack
Class UTBloodPool

source: e:\games\UnrealTournament\Botpack\Classes\UTBloodPool.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decal
         |
         +--Botpack.Scorch
            |
            +--Botpack.UTBloodPool
Direct Known Subclasses:UTBloodPool2

class UTBloodPool
extends Botpack.Scorch


Variables
 Texture Splats[5]


Function Summary
 
simulated
BeginPlay()



Source Code


00001	class UTBloodPool expands Scorch;
00002	
00003	#exec TEXTURE IMPORT NAME=BloodPool6 FILE=TEXTURES\DECALS\BSplat1-S.PCX LODSET=2
00004	#exec TEXTURE IMPORT NAME=BloodPool7 FILE=TEXTURES\DECALS\BSplat5-S.PCX LODSET=2
00005	#exec TEXTURE IMPORT NAME=BloodPool8 FILE=TEXTURES\DECALS\BSplat2-S.PCX LODSET=2
00006	#exec TEXTURE IMPORT NAME=BloodPool9 FILE=TEXTURES\DECALS\Spatter2.PCX LODSET=2
00007	
00008	var texture Splats[5];
00009	
00010	simulated function BeginPlay()
00011	{
00012		if ( class'GameInfo'.Default.bLowGore )
00013		{
00014			destroy();
00015			return;
00016		}
00017		
00018		if ( Level.bDropDetail )
00019			Texture = splats[2 + Rand(3)];
00020		else
00021			Texture = splats[Rand(5)];;
00022	}
00023	
00024	defaultproperties
00025	{
00026	     Splats(0)=Texture'Botpack.BloodPool6'
00027	     Splats(1)=Texture'Botpack.BloodPool8'
00028	     Splats(2)=Texture'Botpack.BloodPool9'
00029	     Splats(3)=Texture'Botpack.BloodPool7'
00030	     Splats(4)=Texture'Botpack.BloodSplat4'
00031	     Texture=Texture'Botpack.BloodSplat1'
00032	     DrawScale=0.750000
00033	}

End Source Code