Core.Object | +--Engine.Actor | +--Engine.Decal | +--Botpack.Scorch | +--Botpack.UTBloodPool | +--Botpack.UTBloodPool2
simulated
Timer()
00001 class UTBloodPool2 expands UTBloodPool; 00002 00003 simulated function Timer() 00004 { 00005 // Check for nearby players, if none then destroy self 00006 00007 if ( !bAttached ) 00008 { 00009 Destroy(); 00010 return; 00011 } 00012 00013 if ( !bStartedLife ) 00014 { 00015 RemoteRole = ROLE_None; 00016 bStartedLife = true; 00017 } 00018 } 00019 00020 defaultproperties 00021 { 00022 Splats(0)=Texture'Botpack.BloodSplat7' 00023 Splats(1)=Texture'Botpack.BloodSplat5' 00024 Splats(2)=Texture'Botpack.BloodSplat1' 00025 Splats(3)=Texture'Botpack.BloodSplat3' 00026 DrawScale=0.680000 00027 }