Core.Object | +--Engine.Actor | +--Engine.Decal | +--Botpack.Scorch | +--Botpack.BigEnergyImpact
00001 class BigEnergyImpact expands Scorch; 00002 00003 #exec TEXTURE IMPORT NAME=bigshockmark FILE=TEXTURES\DECALS\misc_burn.PCX LODSET=2 00004 00005 defaultproperties 00006 { 00007 MultiDecalLevel=3 00008 Texture=Texture'Botpack.bigshockmark' 00009 DrawScale=1.500000 00010 }