Botpack
Class BioMark

source: e:\games\UnrealTournament\Botpack\Classes\biomark.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decal
         |
         +--Botpack.Scorch
            |
            +--Botpack.BioMark
Direct Known Subclasses:None

class BioMark
extends Botpack.Scorch



Function Summary
 
simulated
BeginPlay()



Source Code


00001	class BioMark expands Scorch;
00002	
00003	#exec TEXTURE IMPORT NAME=biosplat FILE=TEXTURES\DECALS\goo_splat.PCX LODSET=2
00004	#exec TEXTURE IMPORT NAME=biosplat2 FILE=TEXTURES\DECALS\goo_splat2.PCX LODSET=2
00005	
00006	simulated function BeginPlay()
00007	{
00008		if ( !Level.bDropDetail && (FRand() < 0.5) )
00009			Texture = texture'Botpack.biosplat2';
00010		Super.BeginPlay();
00011	}
00012	
00013	defaultproperties
00014	{
00015	     MultiDecalLevel=2
00016	     Texture=Texture'Botpack.biosplat'
00017	     DrawScale=0.650000
00018	}

End Source Code