Core.Object | +--Engine.Actor | +--Engine.Decal | +--Botpack.Scorch | +--Botpack.BioMark
simulated
BeginPlay()
00001 class BioMark expands Scorch; 00002 00003 #exec TEXTURE IMPORT NAME=biosplat FILE=TEXTURES\DECALS\goo_splat.PCX LODSET=2 00004 #exec TEXTURE IMPORT NAME=biosplat2 FILE=TEXTURES\DECALS\goo_splat2.PCX LODSET=2 00005 00006 simulated function BeginPlay() 00007 { 00008 if ( !Level.bDropDetail && (FRand() < 0.5) ) 00009 Texture = texture'Botpack.biosplat2'; 00010 Super.BeginPlay(); 00011 } 00012 00013 defaultproperties 00014 { 00015 MultiDecalLevel=2 00016 Texture=Texture'Botpack.biosplat' 00017 DrawScale=0.650000 00018 }