Core.Object | +--Engine.Actor | +--Engine.Decal | +--Botpack.Scorch | +--Botpack.ImpactHole
00001 //============================================================================= 00002 // pock. 00003 //============================================================================= 00004 class ImpactHole expands Scorch; 00005 00006 #exec TEXTURE IMPORT NAME=impactcrack FILE=TEXTURES\DECALS\ImpactMark.PCX LODSET=2 00007 00008 defaultproperties 00009 { 00010 MultiDecalLevel=2 00011 Texture=Texture'Botpack.impactcrack' 00012 DrawScale=0.400000 00013 }