Engine
Class Light

source: e:\games\UnrealTournament\Engine\Classes\Light.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Light
Direct Known Subclasses:Spotlight, TriggerLight, MovingLight, DistanceLightning, OverHeatLight, QueenTeleportLight, ChargeLight, FlashLightBeam, SightLight, TorchFlame, TriggerLight, TriggerLightRad, WeaponLight

class Light
extends Engine.Actor

//============================================================================= // The light class. //=============================================================================

Source Code


00001	//=============================================================================
00002	// The light class.
00003	//=============================================================================
00004	class Light extends Actor
00005		native;
00006	
00007	#exec Texture Import File=Textures\S_Light.pcx  Name=S_Light Mips=Off Flags=2
00008	
00009	defaultproperties
00010	{
00011	     bStatic=True
00012	     bHidden=True
00013	     bNoDelete=True
00014	     Texture=Texture'Engine.S_Light'
00015	     bMovable=False
00016	     CollisionRadius=24.000000
00017	     CollisionHeight=24.000000
00018	     LightType=LT_Steady
00019	     LightBrightness=64
00020	     LightSaturation=255
00021	     LightRadius=64
00022	     LightPeriod=32
00023	     LightCone=128
00024	     VolumeBrightness=64
00025	}

End Source Code