Core.Object | +--Engine.Actor | +--Engine.Light | +--UnrealShare.TorchFlame
00001 //============================================================================= 00002 // Torchflame. 00003 //============================================================================= 00004 class TorchFlame extends Light; 00005 00006 #exec MESH IMPORT MESH=TFlameM ANIVFILE=MODELS\flame_a.3D DATAFILE=MODELS\flame_d.3D MLOD=0 00007 #exec MESH ORIGIN MESH=TFlameM X=0 Y=100 Z=350 YAW=0 00008 #exec MESH SEQUENCE MESH=TFlameM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec OBJ LOAD FILE=Textures\fireeffect28.utx PACKAGE=UnrealShare.Effect28 00010 #exec MESHMAP SCALE MESHMAP=TFlameM X=0.1 Y=0.1 Z=0.2 00011 #exec MESHMAP SETTEXTURE MESHMAP=TFlameM NUM=0 TEXTURE=UnrealShare.Effect28.FireEffect28 00012 #exec MESHMAP SETTEXTURE MESHMAP=TFlameM NUM=1 TEXTURE=UnrealShare.Effect28.FireEffect28a 00013 00014 defaultproperties 00015 { 00016 bStatic=False 00017 bHidden=False 00018 AnimRate=1.000000 00019 DrawType=DT_Mesh 00020 Mesh=LodMesh'UnrealShare.FlameM' 00021 bUnlit=True 00022 LightEffect=LE_FireWaver 00023 LightBrightness=40 00024 LightRadius=32 00025 }