UnrealShare
Class TorchFlame

source: e:\games\UnrealTournament\UnrealShare\Classes\TorchFlame.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Light
         |
         +--UnrealShare.TorchFlame
Direct Known Subclasses:None

class TorchFlame
extends Engine.Light

//============================================================================= // Torchflame. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Torchflame.
00003	//=============================================================================
00004	class TorchFlame extends Light;
00005	
00006	#exec MESH IMPORT MESH=TFlameM ANIVFILE=MODELS\flame_a.3D DATAFILE=MODELS\flame_d.3D MLOD=0
00007	#exec MESH ORIGIN MESH=TFlameM X=0 Y=100 Z=350 YAW=0
00008	#exec MESH SEQUENCE MESH=TFlameM SEQ=All    STARTFRAME=0  NUMFRAMES=1
00009	#exec OBJ LOAD FILE=Textures\fireeffect28.utx PACKAGE=UnrealShare.Effect28
00010	#exec MESHMAP SCALE MESHMAP=TFlameM X=0.1 Y=0.1 Z=0.2
00011	#exec MESHMAP SETTEXTURE MESHMAP=TFlameM NUM=0 TEXTURE=UnrealShare.Effect28.FireEffect28
00012	#exec MESHMAP SETTEXTURE MESHMAP=TFlameM NUM=1 TEXTURE=UnrealShare.Effect28.FireEffect28a
00013	
00014	defaultproperties
00015	{
00016	     bStatic=False
00017	     bHidden=False
00018	     AnimRate=1.000000
00019	     DrawType=DT_Mesh
00020	     Mesh=LodMesh'UnrealShare.FlameM'
00021	     bUnlit=True
00022	     LightEffect=LE_FireWaver
00023	     LightBrightness=40
00024	     LightRadius=32
00025	}

End Source Code