Core.Object | +--Engine.Actor | +--Engine.Light | +--UnrealShare.WeaponLight
00001 //============================================================================= 00002 // WeaponLight. 00003 //============================================================================= 00004 class WeaponLight extends Light; 00005 00006 #exec TEXTURE IMPORT NAME=WepLightPal FILE=textures\exppal.pcx GROUP=Effects 00007 00008 defaultproperties 00009 { 00010 bStatic=False 00011 bNoDelete=False 00012 bNetTemporary=True 00013 bNetOptional=True 00014 RemoteRole=ROLE_SimulatedProxy 00015 LifeSpan=0.150000 00016 Skin=Texture'UnrealShare.Effects.WepLightPal' 00017 bMovable=True 00018 LightType=LT_TexturePaletteOnce 00019 LightEffect=LE_NonIncidence 00020 LightBrightness=250 00021 LightHue=28 00022 LightSaturation=32 00023 LightRadius=6 00024 bActorShadows=True 00025 }