UnrealShare
Class WeaponLight

source: e:\games\UnrealTournament\UnrealShare\Classes\WeaponLight.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Light
         |
         +--UnrealShare.WeaponLight
Direct Known Subclasses:EffectLight, PurpleLight

class WeaponLight
extends Engine.Light

//============================================================================= // WeaponLight. //=============================================================================

Source Code


00001	//=============================================================================
00002	// WeaponLight.
00003	//=============================================================================
00004	class WeaponLight extends Light;
00005	
00006	#exec TEXTURE IMPORT NAME=WepLightPal FILE=textures\exppal.pcx GROUP=Effects
00007	
00008	defaultproperties
00009	{
00010	     bStatic=False
00011	     bNoDelete=False
00012	     bNetTemporary=True
00013	     bNetOptional=True
00014	     RemoteRole=ROLE_SimulatedProxy
00015	     LifeSpan=0.150000
00016	     Skin=Texture'UnrealShare.Effects.WepLightPal'
00017	     bMovable=True
00018	     LightType=LT_TexturePaletteOnce
00019	     LightEffect=LE_NonIncidence
00020	     LightBrightness=250
00021	     LightHue=28
00022	     LightSaturation=32
00023	     LightRadius=6
00024	     bActorShadows=True
00025	}

End Source Code