Core.Object | +--Engine.Actor | +--Engine.Light | +--UnrealShare.WeaponLight | +--UnrealShare.EffectLight
00001 //============================================================================= 00002 // EffectLight. 00003 //============================================================================= 00004 class EffectLight extends WeaponLight; 00005 00006 #exec TEXTURE IMPORT NAME=BlueLightPal3 FILE=textures\expal4.pcx GROUP=Effects 00007 00008 defaultproperties 00009 { 00010 LifeSpan=0.500000 00011 Skin=Texture'UnrealShare.Effects.BlueLightPal3' 00012 LightRadius=2 00013 }