Core.Object | +--Engine.Actor | +--Engine.Light | +--UnrealShare.ChargeLight
00001 //============================================================================= 00002 // ChargeLight. 00003 //============================================================================= 00004 class ChargeLight extends Light; 00005 00006 defaultproperties 00007 { 00008 bStatic=False 00009 bNoDelete=False 00010 RemoteRole=ROLE_SimulatedProxy 00011 LifeSpan=5.300000 00012 LightEffect=LE_NonIncidence 00013 LightBrightness=3 00014 LightHue=21 00015 LightSaturation=0 00016 LightRadius=3 00017 LightPeriod=0 00018 }