Engine
Class Keypoint

source: e:\games\UnrealTournament\Engine\Classes\Keypoint.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Keypoint
Direct Known Subclasses:HoldSpot, SpectatorCam, AmbientSound, BlockAll, BlockMonsters, BlockPlayer, ClipMarker, InterpolationPoint, LocationID, WayBeacon, SimplePoint, RockSlide, DynamicAmbientSound, Earthquake, GuardPoint, MakeNaliFriendly, ObjectPath, OEMEnd, PathPoint, ThingFactory, ThrowStuff, TriggeredAmbientSound

class Keypoint
extends Engine.Actor

//============================================================================= // Keypoint, the base class of invisible actors which mark things. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Keypoint, the base class of invisible actors which mark things.
00003	//=============================================================================
00004	class Keypoint extends Actor
00005		abstract
00006		native;
00007	
00008	// Sprite.
00009	#exec Texture Import File=Textures\Keypoint.pcx Name=S_Keypoint Mips=Off Flags=2
00010	
00011	defaultproperties
00012	{
00013	     bStatic=True
00014	     bHidden=True
00015	     Texture=Texture'Engine.S_Keypoint'
00016	     SoundVolume=0
00017	     CollisionRadius=10.000000
00018	     CollisionHeight=10.000000
00019	}

End Source Code