Core.Object | +--Engine.Actor | +--Engine.Keypoint | +--Botpack.SpectatorCam
float
FadeOutTime
bool
bSkipView
00001 //============================================================================= 00002 // SpectatorCam. 00003 //============================================================================= 00004 class SpectatorCam extends KeyPoint; 00005 00006 var() bool bSkipView; // spectators skip this camera when flipping through cams 00007 var() float FadeOutTime; // fade out time if used as EndCam 00008 00009 defaultproperties 00010 { 00011 FadeOutTime=5.000000 00012 bClientAnim=True 00013 bDirectional=True 00014 DrawType=DT_Mesh 00015 Texture=Texture'Engine.S_Camera' 00016 CollisionRadius=20.000000 00017 CollisionHeight=40.000000 00018 }