Engine
Class ClipMarker

source: e:\games\UnrealTournament\Engine\Classes\ClipMarker.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Keypoint
         |
         +--Engine.ClipMarker
Direct Known Subclasses:None

class ClipMarker
extends Engine.Keypoint

//============================================================================= // ClipMarker. // // These are markers for the brush clip mode. You place 2 or 3 of these in // the level and that defines your clipping plane. // // These should NOT be manually added to the level. The editor adds and // deletes them on it's own. // //=============================================================================

Source Code


00001	//=============================================================================
00002	// ClipMarker.
00003	//
00004	// These are markers for the brush clip mode.  You place 2 or 3 of these in
00005	// the level and that defines your clipping plane.
00006	//
00007	// These should NOT be manually added to the level.  The editor adds and
00008	// deletes them on it's own.
00009	//
00010	//=============================================================================
00011	class ClipMarker extends Keypoint
00012		native;
00013	
00014	#exec Texture Import File=Textures\S_ClipMarker.pcx Name=S_ClipMarker Mips=Off Flags=2
00015	#exec Texture Import File=Textures\S_ClipMarker1.pcx Name=S_ClipMarker1 Mips=Off Flags=2
00016	#exec Texture Import File=Textures\S_ClipMarker2.pcx Name=S_ClipMarker2 Mips=Off Flags=2
00017	#exec Texture Import File=Textures\S_ClipMarker3.pcx Name=S_ClipMarker3 Mips=Off Flags=2
00018	
00019	defaultproperties
00020	{
00021	     bEdShouldSnap=True
00022	     Texture=Texture'Engine.S_ClipMarker'
00023	}

End Source Code