Core.Object | +--Engine.Actor | +--Engine.Keypoint | +--UnrealShare.PathPoint
float
curveSpeed
vector
pVelocity
int
sequence_Number
speedU
00001 //============================================================================= 00002 // PathPoint. 00003 //============================================================================= 00004 class PathPoint extends Keypoint; 00005 00006 var() int sequence_Number; // to order the points 00007 var() float curveSpeed; // how fast the object must move at this point (affects shape of path, not really speed) 00008 var() float speedU; // speed factor, a value of 1 will travel through the segment in 1 second, 0 stop, 2 in 1/2 second, etc.. 00009 var vector pVelocity; // calculated internally, the velocity at this point 00010 00011 defaultproperties 00012 { 00013 }