Core.Object | +--Engine.Actor | +--Engine.Keypoint | +--Engine.BlockAll
00001 //============================================================================= 00002 // Blocks all actors from passing. 00003 //============================================================================= 00004 class BlockAll extends Keypoint; 00005 00006 defaultproperties 00007 { 00008 bCollideActors=True 00009 bBlockActors=True 00010 bBlockPlayers=True 00011 }