#include "pandabase.h"#include "eggLoader.h"#include "config_egg2pg.h"#include "nodePath.h"#include "renderState.h"#include "transformState.h"#include "textureAttrib.h"#include "textureApplyAttrib.h"#include "texturePool.h"#include "billboardEffect.h"#include "cullFaceAttrib.h"#include "cullBinAttrib.h"#include "transparencyAttrib.h"#include "decalEffect.h"#include "depthTestAttrib.h"#include "depthWriteAttrib.h"#include "materialAttrib.h"#include "materialPool.h"#include "geomNode.h"#include "sequenceNode.h"#include "switchNode.h"#include "lodNode.h"#include "modelNode.h"#include "modelRoot.h"#include "string_utils.h"#include "eggPrimitive.h"#include "eggPoint.h"#include "eggTextureCollection.h"#include "eggNurbsCurve.h"#include "eggGroupNode.h"#include "eggGroup.h"#include "eggPolygon.h"#include "eggBin.h"#include "eggTable.h"#include "eggBinner.h"#include "eggVertexPool.h"#include "characterMaker.h"#include "character.h"#include "animBundleMaker.h"#include "animBundleNode.h"#include "selectiveChildNode.h"#include "collisionNode.h"#include "collisionSphere.h"#include "collisionPlane.h"#include "collisionPolygon.h"#include "parametricCurve.h"#include "nurbsCurve.h"#include "classicNurbsCurve.h"#include "nurbsCurveInterface.h"#include <ctype.h>#include <algorithm>Go to the source code of this file.
Compounds | |
| class | LODInstance |
Definition in file eggLoader.cxx.
1.3