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panda/src/collide/collisionNode.h

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00001 // Filename: collisionNode.h
00002 // Created by:  drose (16Mar02)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef COLLISIONNODE_H
00020 #define COLLISIONNODE_H
00021 
00022 #include "pandabase.h"
00023 
00024 #include "collisionSolid.h"
00025 
00026 #include "collideMask.h"
00027 #include "pandaNode.h"
00028 
00029 ////////////////////////////////////////////////////////////////////
00030 //       Class : CollisionNode
00031 // Description : A node in the scene graph that can hold any number of
00032 //               CollisionSolids.  This may either represent a bit of
00033 //               static geometry in the scene that things will collide
00034 //               with, or an animated object twirling around in the
00035 //               world and running into things.
00036 ////////////////////////////////////////////////////////////////////
00037 class EXPCL_PANDA CollisionNode : public PandaNode {
00038 PUBLISHED:
00039   CollisionNode(const string &name);
00040 
00041 protected:
00042   CollisionNode(const CollisionNode &copy);
00043 
00044 public:
00045   virtual ~CollisionNode();
00046   virtual PandaNode *make_copy() const;
00047   virtual bool preserve_name() const;
00048   virtual void xform(const LMatrix4f &mat);
00049   virtual PandaNode *combine_with(PandaNode *other); 
00050 
00051   virtual bool has_cull_callback() const;
00052   virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
00053 
00054   virtual void output(ostream &out) const;
00055 
00056 PUBLISHED:
00057   INLINE void set_collide_mask(CollideMask mask);
00058   INLINE void set_from_collide_mask(CollideMask mask);
00059   INLINE void set_into_collide_mask(CollideMask mask);
00060   INLINE CollideMask get_from_collide_mask() const;
00061   INLINE CollideMask get_into_collide_mask() const;
00062 
00063   INLINE void set_collide_geom(bool flag);
00064   INLINE bool get_collide_geom() const;
00065 
00066   INLINE int get_num_solids() const;
00067   INLINE CollisionSolid *get_solid(int n) const;
00068   INLINE void remove_solid(int n);
00069   INLINE int add_solid(CollisionSolid *solid);
00070 
00071   virtual void set_velocity(const LVector3f &vel);
00072   INLINE void clear_velocity();
00073   INLINE bool has_velocity() const;
00074   INLINE const LVector3f &get_velocity() const;
00075 
00076 protected:
00077   virtual BoundingVolume *recompute_bound();
00078   virtual BoundingVolume *recompute_internal_bound();
00079 
00080 private:
00081   CPT(RenderState) get_last_pos_state();
00082 
00083   // This data is not cycled, for now.  We assume the collision
00084   // traversal will take place in App only.  Perhaps we will revisit
00085   // this later.
00086   CollideMask _from_collide_mask;
00087   CollideMask _into_collide_mask;
00088   LVector3f _velocity;
00089 
00090   enum Flags {
00091     F_collide_geom = 0x0001,
00092     F_has_velocity = 0x0002,
00093     // Presently only 8 bits are written to the bam file.
00094   };
00095   int _flags;
00096 
00097   typedef pvector< PT(CollisionSolid) > Solids;
00098   Solids _solids;
00099 
00100 public:
00101   static void register_with_read_factory();
00102   virtual void write_datagram(BamWriter *manager, Datagram &dg);
00103   virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
00104 
00105 protected:
00106   static TypedWritable *make_from_bam(const FactoryParams &params);
00107   void fillin(DatagramIterator &scan, BamReader *manager);
00108 
00109 public:
00110   static TypeHandle get_class_type(void) {
00111     return _type_handle;
00112   }
00113   static void init_type(void) {
00114     PandaNode::init_type();
00115     register_type(_type_handle, "CollisionNode",
00116                   PandaNode::get_class_type());
00117   }
00118   virtual TypeHandle get_type(void) const {
00119     return get_class_type();
00120   }
00121   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00122 
00123 private:
00124   static TypeHandle _type_handle;
00125 };
00126 
00127 #include "collisionNode.I"
00128 
00129 #endif

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