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panda/src/egg2pg/animBundleMaker.h

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00001 // Filename: animBundleMaker.h
00002 // Created by:  drose (22Feb99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef ANIMBUNDLEMAKER_H
00020 #define ANIMBUNDLEMAKER_H
00021 
00022 #include "pandabase.h"
00023 #include "typedef.h"
00024 
00025 class EggNode;
00026 class EggGroupNode;
00027 class EggTable;
00028 class EggXfmSAnim;
00029 class EggSAnimData;
00030 class AnimGroup;
00031 class AnimBundle;
00032 class AnimBundleNode;
00033 class AnimChannelScalarTable;
00034 class AnimChannelMatrixXfmTable;
00035 
00036 ///////////////////////////////////////////////////////////////////
00037 //       Class : AnimBundleMaker
00038 // Description : Converts an EggTable hierarchy, beginning with a
00039 //               <Bundle> entry, into an AnimBundle hierarchy.
00040 ////////////////////////////////////////////////////////////////////
00041 class EXPCL_PANDAEGG AnimBundleMaker {
00042 public:
00043   AnimBundleMaker(EggTable *root);
00044 
00045   AnimBundleNode *make_node();
00046 
00047 private:
00048   AnimBundle *make_bundle();
00049 
00050   void inspect_tree(EggNode *node);
00051   void build_hierarchy(EggTable *egg_table, AnimGroup *parent);
00052 
00053   AnimChannelScalarTable *
00054   create_s_channel(EggSAnimData *egg_anim, const string &name,
00055                    AnimGroup *parent);
00056   AnimChannelMatrixXfmTable *
00057   create_xfm_channel(EggNode *egg_node, const string &name,
00058                      AnimGroup *parent);
00059   AnimChannelMatrixXfmTable *
00060   create_xfm_channel(EggXfmSAnim *egg_anim, const string &name,
00061                      AnimGroup *parent);
00062 
00063   float _fps;
00064   int _num_frames;
00065   bool _ok_fps;
00066   bool _ok_num_frames;
00067 
00068   EggTable *_root;
00069 
00070 };
00071 
00072 #endif

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