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Development blog

Development blog

Week 14 Development Blog

This is the final production week and we tried our best to complete our production process. Though we made some changes about story and sequence, we achieved the goal we set up at the beginning of the semester and we successfully delivered our final animamtion cut. We also reviewed our Read more…

By Ye Wu, 9 monthsMay 8, 2021 ago
Development blog

Week 13 Development Blog

This week is the week of soft opening. We recieved many feedbacks including positive ones and negative ones. Feedback for the production What we did good: Visual is good in general Lighting is matched Like the color palette Story keeps progressing Some faculties get the story of the symbol and Read more…

By Ye Wu, 10 monthsApril 30, 2021 ago
Development blog

Week 12 Development Blog

This week, we mainly focused on preparing for the soft opening. In order to add more contrast of environment and create the feeling of depth, we tried to add layers of extra vegetation. Besides, we refined textures of masks because we received some feedbacks that original masks don’t match the Read more…

By Ye Wu, 10 monthsApril 30, 2021 ago
Development blog

Week 11 Development Blog

For the modeling part of this week, we mainly focused on Mask texture remake Rocks Tree trunk & tree stump A new tree model Tree decorations: tree bark pieces & hanging vines For the mask, we tried to use fresh blood & wood to indicate the new mask and dry Read more…

By Ye Wu, 10 monthsApril 24, 2021 ago
Development blog

Week 10 Development Blog

So this week, we tried to add more details in our 3D world and tried to rendered out more scenes. Meanwhile, we also held the playtesting timeslot and got some feedbacks from audience. For the playtsting, we received some useful answer to our survey questions from which we want to Read more…

By Ye Wu, 10 monthsApril 24, 2021 ago
Development blog

Week 9 Development Blog

This week, we mainly focused on preparing materails for the incoming playtesting. In order to have a better version animation for playtesting, we tried to render our more scenes and added them to our video. Here is a demo video we planned to show based on work of this week. Read more…

By Ye Wu, 10 monthsApril 24, 2021 ago
Development blog

Week 8 Development Blog

For this week, we finally had access to our cloud rendering server. So we tried to render out some scenes and composite footage with them in AE. For the art part, we encountered some problems when building the terrain and tree: Textures of ground and hero tree are blurred Textures Read more…

By Ye Wu, 10 monthsApril 24, 2021 ago
Development blog

Week 7 Development Blog

For this week, we are rushing into the next stage of animation production. We started adding mask element and more detailed plants models into the scene. Ariana made models for both 3D and 2D plants of environment. Besides, our hero trees also got updated and sculpted for making the scene Read more…

By Ye Wu, 11 monthsMarch 29, 2021 ago
Development blog

Week 6 Development Blog

For this week, we rushed into full production mode. JD and Harry helped us to produce the frist version of 3D animatics. This gave us a good framework which means for the next few weeks, all we have to do will be mainly about replacing models and inserting live footage. Read more…

By Ye Wu, 11 monthsMarch 14, 2021 ago
Development blog

Week 5 Development Blog

This week, Harry helped to deliver the final version of our team logo, poster and photo. For this week, JD also helped us to finish the frist version of 2D animatics, which made us have a common vision of how the pace of whole animation should be. Ariana mainly focus Read more…

By Ye Wu, 11 months ago

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