For this week, we rushed into full production mode. JD and Harry helped us to produce the frist version of 3D animatics. This gave us a good framework which means for the next few weeks, all we have to do will be mainly about replacing models and inserting live footage.

In the meanwhile, JD also successfully produced a demo video of mixing virtual environment and live footage togather. We made several iterations on 2-6 shot. Instructors gave us a lot of suggestions for lighting and costumes which helped us to create a better atmosphere of mistery and horror.

Ariana did a lot of work of stone procedural modeling, normal-shaped tree procedural modeling and wood texture creation in Substance painter.

Stone procedural modeling
Normal-shaped tree procedural modeling
Wood pattern texture
Ambient Occlusion map & Cavity map
Hand painted colors