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panda/src/shader/config_shader.cxx

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00001 // Filename: config_shader.cxx
00002 // Created by:  drose (19Mar00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #include "config_shader.h"
00020 #include "casterShader.h"
00021 #include "outlineShader.h"
00022 #include "planarReflector.h"
00023 #include "projtexShader.h"
00024 #include "projtexShadower.h"
00025 #include "shader.h"
00026 #include "shaderTransition.h"
00027 #include "spheretexHighlighter.h"
00028 #include "spheretexReflector.h"
00029 #include "spheretexShader.h"
00030 #include "spotlightShader.h"
00031 
00032 #include <dconfig.h>
00033 
00034 Configure(config_shader);
00035 NotifyCategoryDef(shader, "");
00036 
00037 ConfigureFn(config_shader) {
00038   CasterShader::init_type();
00039   OutlineShader::init_type();
00040   PlanarReflector::init_type();
00041   ProjtexShader::init_type();
00042   ProjtexShadower::init_type();
00043   Shader::init_type();
00044   FrustumShader::init_type();
00045   ShaderTransition::init_type();
00046   SpheretexHighlighter::init_type();
00047   SpheretexReflector::init_type();
00048   SpheretexShader::init_type();
00049   SpotlightShader::init_type();
00050 
00051   //Setup shader rendering orders
00052   ShaderTransition::set_shader_order(ProjtexShadower::get_class_type(), 2);
00053 
00054   ShaderTransition::set_shader_order(OutlineShader::get_class_type(), 4);
00055   ShaderTransition::set_shader_order(ProjtexShader::get_class_type(), 4);
00056   ShaderTransition::set_shader_order(SpheretexShader::get_class_type(), 4);
00057   ShaderTransition::set_shader_order(SpotlightShader::get_class_type(), 4);
00058 
00059   ShaderTransition::set_shader_order(SpheretexHighlighter::get_class_type(), 6);
00060 
00061   ShaderTransition::set_shader_order(SpheretexReflector::get_class_type(), 8);
00062 
00063   ShaderTransition::set_shader_order(PlanarReflector::get_class_type(), 10);
00064 
00065   //Tell shaderTransition the shaders that require blending
00066   ShaderTransition::set_shader_always_blend(SpotlightShader::get_class_type());
00067   ShaderTransition::set_shader_always_blend(SpheretexHighlighter::get_class_type());
00068 }

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