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Baseball Class Reference

Inheritance diagram for Baseball:

Physical TypedReferenceCount TypedObject ReferenceCount List of all members.

Public Member Functions

 Baseball (int tb=1)
PhysicsManager * get_physics_manager (void) const
PhysicalNode * get_physical_node (void) const
PhysicsObject * get_phys_body (void) const
void clear_linear_forces (void)
 Erases the linear force list.

void clear_angular_forces (void)
 Erases the angular force list.

void clear_physics_objects (void)
 Erases the object list.

void add_linear_force (LinearForce *f)
 Adds a linear force to the force list.

void add_angular_force (AngularForce *f)
 Adds an angular force to the force list.

void add_physics_object (PhysicsObject *po)
 Adds an object to the physics object vector.

void remove_linear_force (LinearForce *f)
 removes a linear force from the force list

void remove_angular_force (AngularForce *f)
 removes an angular force from the force list

int get_num_linear_forces (void) const
PointerTo< LinearForce > get_linear_force (int index) const
int get_num_angular_forces (void) const
PointerTo< AngularForce > get_angular_force (int index) const
const pvector< PointerTo<
PhysicsObject > > & 
get_object_vector (void) const
const pvector< PointerTo<
LinearForce > > & 
get_linear_forces (void) const
const pvector< PointerTo<
AngularForce > > & 
get_angular_forces (void) const
virtual TypeHandle get_type (void) const
virtual TypeHandle force_init_type ()
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.

int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.


Static Public Member Functions

TypeHandle get_class_type (void)
void init_type (void)

Public Attributes

int ttl_balls
int color

Protected Attributes

pvector< PointerTo< PhysicsObject > > _physics_objects
pvector< PointerTo< LinearForce > > _linear_forces
pvector< PointerTo< AngularForce > > _angular_forces
PhysicsObject * _phys_body

Friends

class PhysicsManager
class PhysicalNode

Constructor & Destructor Documentation

Baseball::Baseball (  int  tb = 1  )  [inline]
 

Definition at line 34 of file test_physics.cxx.

References physics_manager.


Member Function Documentation

void Physical::add_angular_force (  AngularForce *  f  )  [inline, inherited]
 

Adds an angular force to the force list.

Definition at line 88 of file physical.I.

References Physical::_linear_forces.

void Physical::add_linear_force (  LinearForce *  f  )  [inline, inherited]
 

Adds a linear force to the force list.

Definition at line 75 of file physical.I.

References Physical::_linear_forces, INLINE, and PT.

void Physical::add_physics_object (  PhysicsObject *  po  )  [inline, inherited]
 

Adds an object to the physics object vector.

Definition at line 145 of file physical.I.

References Physical::_physical_node.

void Physical::clear_angular_forces (  void   )  [inline, inherited]
 

Erases the angular force list.

Definition at line 47 of file physical.I.

References Physical::_physics_objects, and INLINE.

void Physical::clear_linear_forces (  void   )  [inline, inherited]
 

Erases the linear force list.

Definition at line 33 of file physical.I.

References Physical::_angular_forces, and INLINE.

void Physical::clear_physics_objects (  void   )  [inline, inherited]
 

Erases the object list.

Definition at line 61 of file physical.I.

References Physical::_linear_forces.

Referenced by ParticleSystem::set_renderer().

virtual TypeHandle Physical::force_init_type (  void   )  [inline, virtual, inherited]
 

Reimplemented from TypedReferenceCount.

Definition at line 113 of file physical.h.

PointerTo< AngularForce > Physical::get_angular_force (  int  index  )  const [inline, inherited]
 

const pvector< PointerTo< AngularForce > >& Physical::get_angular_forces (  void   )  const [inline, inherited]
 

TypeHandle Physical::get_class_type (  void   )  [inline, static, inherited]
 

Reimplemented from TypedReferenceCount.

Definition at line 102 of file physical.h.

References TypedReferenceCount::get_class_type().

PointerTo< LinearForce > Physical::get_linear_force (  int  index  )  const [inline, inherited]
 

const pvector< PointerTo< LinearForce > >& Physical::get_linear_forces (  void   )  const [inline, inherited]
 

Referenced by BaseIntegrator::~BaseIntegrator().

int Physical::get_num_angular_forces (  void   )  const [inline, inherited]
 

Definition at line 245 of file physical.I.

int Physical::get_num_linear_forces (  void   )  const [inline, inherited]
 

Definition at line 222 of file physical.I.

const pvector< PointerTo< PhysicsObject > >& Physical::get_object_vector (  void   )  const [inline, inherited]
 

Referenced by LinearIntegrator::~LinearIntegrator().

PhysicsObject * Physical::get_phys_body (  void   )  const [inline, inherited]
 

Definition at line 167 of file physical.I.

References Physical::_angular_forces, and INLINE.

PhysicalNode * Physical::get_physical_node (  void   )  const [inline, inherited]
 

Definition at line 178 of file physical.I.

References Physical::_linear_forces, and INLINE.

Referenced by ParticleSystem::birth_litter(), and BaseIntegrator::~BaseIntegrator().

PhysicsManager * Physical::get_physics_manager (  void   )  const [inline, inherited]
 

Definition at line 156 of file physical.I.

int ReferenceCount::get_ref_count (   )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

virtual TypeHandle Physical::get_type (  void   )  const [inline, virtual, inherited]
 

Reimplemented from TypedReferenceCount.

Definition at line 110 of file physical.h.

int TypedObject::get_type_index (   )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

void Physical::init_type (  void   )  [inline, static, inherited]
 

Reimplemented from TypedReferenceCount.

Definition at line 105 of file physical.h.

References TypedReferenceCount::get_class_type(), and TypedReferenceCount::init_type().

bool TypedObject::is_exact_type (  TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool TypedObject::is_of_type (  TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), ProjectionScreen::cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

int ReferenceCount::ref (   )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

void Physical::remove_angular_force (  AngularForce *  f  )  [inline, inherited]
 

removes an angular force from the force list

Definition at line 124 of file physical.I.

References Physical::_physics_manager, and INLINE.

void Physical::remove_linear_force (  LinearForce *  f  )  [inline, inherited]
 

removes a linear force from the force list

Definition at line 101 of file physical.I.

References Physical::_angular_forces.

void ReferenceCount::test_ref_count_integrity (   )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

int ReferenceCount::unref (   )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().


Friends And Related Function Documentation

friend class PhysicalNode [friend, inherited]
 

Definition at line 99 of file physical.h.

friend class PhysicsManager [friend, inherited]
 

Definition at line 98 of file physical.h.


Member Data Documentation

pvector< PointerTo< AngularForce > > Physical::_angular_forces [protected, inherited]
 

Definition at line 59 of file physical.h.

Referenced by Physical::clear_linear_forces(), Physical::get_phys_body(), Physical::Physical(), and Physical::remove_linear_force().

pvector< PointerTo< LinearForce > > Physical::_linear_forces [protected, inherited]
 

Definition at line 58 of file physical.h.

Referenced by Physical::add_angular_force(), Physical::add_linear_force(), Physical::clear_physics_objects(), and Physical::get_physical_node().

PhysicsObject* Physical::_phys_body [protected, inherited]
 

Definition at line 66 of file physical.h.

pvector< PointerTo< PhysicsObject > > Physical::_physics_objects [protected, inherited]
 

Definition at line 57 of file physical.h.

Referenced by Physical::clear_angular_forces(), ParticleSystem::kill_particle(), and ParticleSystem::resize_pool().

int Baseball::color
 

Definition at line 32 of file test_physics.cxx.

int Baseball::ttl_balls
 

Definition at line 31 of file test_physics.cxx.


The documentation for this class was generated from the following file:
Generated on Fri May 2 00:47:33 2003 for Panda by doxygen1.3