00001 // Filename: linearIntegrator.cxx 00002 // Created by: charles (02Aug00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #include "linearIntegrator.h" 00020 #include "config_physics.h" 00021 #include "physicalNode.h" 00022 #include "forceNode.h" 00023 00024 //////////////////////////////////////////////////////////////////// 00025 // Function : BaseLinearIntegrator 00026 // Access : Protected 00027 // Description : constructor 00028 //////////////////////////////////////////////////////////////////// 00029 LinearIntegrator:: 00030 LinearIntegrator(void) { 00031 } 00032 00033 //////////////////////////////////////////////////////////////////// 00034 // Function : ~LinearIntegrator 00035 // Access : public, virtual 00036 // Description : destructor 00037 //////////////////////////////////////////////////////////////////// 00038 LinearIntegrator:: 00039 ~LinearIntegrator(void) { 00040 } 00041 00042 //////////////////////////////////////////////////////////////////// 00043 // Function : integrate 00044 // Access : public 00045 // Description : parent integration routine, hands off to child 00046 // virtual. 00047 //////////////////////////////////////////////////////////////////// 00048 void LinearIntegrator:: 00049 integrate(Physical *physical, pvector< PT(LinearForce) > &forces, 00050 float dt) { 00051 /* <-- darren, 2000.10.06 00052 // cap dt so physics don't go flying off on lags 00053 if (dt > _max_linear_dt) 00054 dt = _max_linear_dt; 00055 */ 00056 00057 pvector< PT(PhysicsObject) >::const_iterator current_object_iter; 00058 current_object_iter = physical->get_object_vector().begin(); 00059 for (; current_object_iter != physical->get_object_vector().end(); 00060 current_object_iter++) { 00061 PhysicsObject *current_object = *current_object_iter; 00062 00063 // bail out if this object doesn't exist or doesn't want to be 00064 // processed. 00065 if (current_object == (PhysicsObject *) NULL) 00066 continue; 00067 00068 // set the object's last position to its current position before we move it 00069 current_object->set_last_position(current_object->get_position()); 00070 00071 } 00072 00073 child_integrate(physical, forces, dt); 00074 }