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Baseball Member List
This is the complete list of members for
Baseball
, including all inherited members.
_angular_forces
Physical
[protected]
_linear_forces
Physical
[protected]
_phys_body
Physical
[protected]
_physics_objects
Physical
[protected]
add_angular_force
(AngularForce *f)
Physical
[inline]
add_linear_force
(LinearForce *f)
Physical
[inline]
add_physics_object
(PhysicsObject *po)
Physical
[inline]
Baseball
(int tb=1)
Baseball
[inline]
clear_angular_forces
(void)
Physical
[inline]
clear_linear_forces
(void)
Physical
[inline]
clear_physics_objects
(void)
Physical
[inline]
color
Baseball
force_init_type
()
Physical
[inline, virtual]
get_angular_force
(int index) const
Physical
[inline]
get_angular_forces
(void) const
Physical
[inline]
get_class_type
(void)
Physical
[inline, static]
get_linear_force
(int index) const
Physical
[inline]
get_linear_forces
(void) const
Physical
[inline]
get_num_angular_forces
(void) const
Physical
[inline]
get_num_linear_forces
(void) const
Physical
[inline]
get_object_vector
(void) const
Physical
[inline]
get_phys_body
(void) const
Physical
[inline]
get_physical_node
(void) const
Physical
[inline]
get_physics_manager
(void) const
Physical
[inline]
get_ref_count
() const
ReferenceCount
[inline]
get_type
(void) const
Physical
[inline, virtual]
get_type_index
() const
TypedObject
[inline]
init_type
(void)
Physical
[inline, static]
is_exact_type
(TypeHandle handle) const
TypedObject
[inline]
is_of_type
(TypeHandle handle) const
TypedObject
[inline]
operator=
(const TypedReferenceCount ©)
TypedReferenceCount
[inline]
TypedObject::operator=
(const TypedObject ©)
TypedObject
[inline]
ReferenceCount::operator=
(const ReferenceCount &)
ReferenceCount
[inline, protected]
Physical
(int ttl_objects=1, bool pre_alloc=false)
Physical
Physical
(const Physical ©)
Physical
PhysicalNode
class
Physical
[friend]
PhysicsManager
class
Physical
[friend]
ref
() const
ReferenceCount
[inline]
ReferenceCount
()
ReferenceCount
[inline, protected]
ReferenceCount
(const ReferenceCount &)
ReferenceCount
[inline, protected]
remove_angular_force
(AngularForce *f)
Physical
[inline]
remove_linear_force
(LinearForce *f)
Physical
[inline]
test_ref_count_integrity
() const
ReferenceCount
[inline]
ttl_balls
Baseball
TypedObject
()
TypedObject
[inline]
TypedObject
(const TypedObject ©)
TypedObject
[inline]
TypedReferenceCount
()
TypedReferenceCount
[inline]
TypedReferenceCount
(const TypedReferenceCount ©)
TypedReferenceCount
[inline]
unref
() const
ReferenceCount
[inline]
~Physical
(void)
Physical
[virtual]
~ReferenceCount
()
ReferenceCount
[inline, protected]
~TypedObject
()
TypedObject
[virtual]
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