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Baseball Member List

This is the complete list of members for Baseball, including all inherited members.
_angular_forcesPhysical [protected]
_linear_forcesPhysical [protected]
_phys_bodyPhysical [protected]
_physics_objectsPhysical [protected]
add_angular_force(AngularForce *f)Physical [inline]
add_linear_force(LinearForce *f)Physical [inline]
add_physics_object(PhysicsObject *po)Physical [inline]
Baseball(int tb=1)Baseball [inline]
clear_angular_forces(void)Physical [inline]
clear_linear_forces(void)Physical [inline]
clear_physics_objects(void)Physical [inline]
colorBaseball
force_init_type()Physical [inline, virtual]
get_angular_force(int index) constPhysical [inline]
get_angular_forces(void) constPhysical [inline]
get_class_type(void)Physical [inline, static]
get_linear_force(int index) constPhysical [inline]
get_linear_forces(void) constPhysical [inline]
get_num_angular_forces(void) constPhysical [inline]
get_num_linear_forces(void) constPhysical [inline]
get_object_vector(void) constPhysical [inline]
get_phys_body(void) constPhysical [inline]
get_physical_node(void) constPhysical [inline]
get_physics_manager(void) constPhysical [inline]
get_ref_count() constReferenceCount [inline]
get_type(void) constPhysical [inline, virtual]
get_type_index() constTypedObject [inline]
init_type(void)Physical [inline, static]
is_exact_type(TypeHandle handle) constTypedObject [inline]
is_of_type(TypeHandle handle) constTypedObject [inline]
operator=(const TypedReferenceCount &copy)TypedReferenceCount [inline]
TypedObject::operator=(const TypedObject &copy)TypedObject [inline]
ReferenceCount::operator=(const ReferenceCount &)ReferenceCount [inline, protected]
Physical(int ttl_objects=1, bool pre_alloc=false)Physical
Physical(const Physical &copy)Physical
PhysicalNode classPhysical [friend]
PhysicsManager classPhysical [friend]
ref() constReferenceCount [inline]
ReferenceCount()ReferenceCount [inline, protected]
ReferenceCount(const ReferenceCount &)ReferenceCount [inline, protected]
remove_angular_force(AngularForce *f)Physical [inline]
remove_linear_force(LinearForce *f)Physical [inline]
test_ref_count_integrity() constReferenceCount [inline]
ttl_ballsBaseball
TypedObject()TypedObject [inline]
TypedObject(const TypedObject &copy)TypedObject [inline]
TypedReferenceCount()TypedReferenceCount [inline]
TypedReferenceCount(const TypedReferenceCount &copy)TypedReferenceCount [inline]
unref() constReferenceCount [inline]
~Physical(void)Physical [virtual]
~ReferenceCount()ReferenceCount [inline, protected]
~TypedObject()TypedObject [virtual]

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