Core.Object | +--Engine.Actor | +--Engine.DamageType | +--UnrealI.UnrealDamageType
00001 class UnrealDamageType extends DamageType 00002 abstract; 00003 00004 defaultproperties 00005 { 00006 ViewFlash=-0.011719 00007 ViewFog=(X=17.577999,Y=4.687500,Z=4.687500) 00008 DamageEffect=Class'UnrealShare.BloodBurst' 00009 }