UnrealI
Class UnrealDamageType

source: e:\games\UnrealTournament\UnrealI\Classes\UnrealDamageType.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.DamageType
         |
         +--UnrealI.UnrealDamageType
Direct Known Subclasses:Burned, Corroded, Decapitated, Drowned, Fell

class UnrealDamageType
extends Engine.DamageType



Source Code


00001	class UnrealDamageType extends DamageType
00002		abstract;
00003	
00004	defaultproperties
00005	{
00006	     ViewFlash=-0.011719
00007	     ViewFog=(X=17.577999,Y=4.687500,Z=4.687500)
00008	     DamageEffect=Class'UnrealShare.BloodBurst'
00009	}

End Source Code