Core.Object | +--Engine.Actor | +--Engine.DamageType | +--UnrealI.UnrealDamageType | +--UnrealI.Decapitated
00001 class Decapitated extends UnrealDamageType 00002 abstract; 00003 00004 defaultproperties 00005 { 00006 AltName="beheaded" 00007 }