Core.Object | +--Engine.Actor | +--Engine.DamageType | +--UnrealI.UnrealDamageType | +--UnrealI.Fell
00001 class Fell extends UnrealDamageType 00002 abstract; 00003 00004 defaultproperties 00005 { 00006 AltName="Fell" 00007 DamageEffect=None 00008 }