Core.Object | +--Engine.Actor | +--Engine.DamageType | +--UnrealI.UnrealDamageType | +--UnrealI.Corroded
00001 class Corroded extends UnrealDamageType 00002 abstract; 00003 00004 defaultproperties 00005 { 00006 AltName="slimed" 00007 ViewFog=(X=9.375000,Y=14.062500) 00008 DamageEffect=None 00009 }