Core.Object | +--Engine.Actor | +--Engine.DamageType | +--UnrealI.UnrealDamageType | +--UnrealI.Drowned
00001 class Drowned extends UnrealDamageType 00002 abstract; 00003 00004 defaultproperties 00005 { 00006 AltName="Drowned" 00007 ViewFlash=-0.019500 00008 ViewFog=(X=15.625000,Y=23.438000,Z=23.438000) 00009 DamageEffect=None 00010 }