Core.Object | +--Engine.Actor | +--Engine.DamageType | +--UnrealI.UnrealDamageType | +--UnrealI.Burned
00001 class Burned extends UnrealDamageType 00002 abstract; 00003 00004 defaultproperties 00005 { 00006 AltName="flame-broiled" 00007 ViewFlash=-0.009375 00008 ViewFog=(X=16.410000,Y=11.719000) 00009 DamageEffect=None 00010 }