UnrealShare
Class SpriteBlueExplo

source: e:\games\UnrealTournament\UnrealShare\Classes\SpriteBlueExplo.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--UnrealShare.AnimSpriteEffect
            |
            +--UnrealShare.SpriteBallExplosion
               |
               +--UnrealShare.SpriteBlueExplo
Direct Known Subclasses:SpriteGreenE, SpriteOrangeE, SpriteRedE, SpriteYellowE

class SpriteBlueExplo
extends UnrealShare.SpriteBallExplosion

//============================================================================= // SpriteBlueExplo. //=============================================================================

Function Summary
 
simulated
PostBeginPlay()



Source Code


00001	//=============================================================================
00002	// SpriteBlueExplo.
00003	//=============================================================================
00004	class SpriteBlueExplo extends SpriteBallExplosion;
00005	
00006	#exec OBJ LOAD FILE=textures\DispExpl.utx PACKAGE=UnrealShare.DispExpl
00007	#exec TEXTURE IMPORT NAME=BluePal FILE=textures\expal2a.pcx GROUP=Effects
00008	
00009	#exec AUDIO IMPORT FILE="sounds\dispersion\dpexplo4.wav" NAME="DispEX1" GROUP="General"
00010	
00011	simulated function PostBeginPlay()
00012	{
00013		PlaySound (EffectSound1,,7.0);	
00014		if (Level.bHighDetailMode)	DrawScale = DrawScale * 2.0;
00015	}
00016	
00017	defaultproperties
00018	{
00019	     EffectSound1=Sound'UnrealShare.General.DispEX1'
00020	     Texture=Texture'UnrealShare.DispExpl.dseb_A00'
00021	     Skin=Texture'UnrealShare.Effects.BluePal'
00022	     DrawScale=2.700000
00023	     LightRadius=6
00024	}

End Source Code