Botpack
Class UT_SpriteSmokePuff

source: e:\games\UnrealTournament\Botpack\Classes\UT_SpriteSmokePuff.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--UnrealShare.AnimSpriteEffect
            |
            +--Botpack.UT_SpriteSmokePuff
Direct Known Subclasses:UT_BlackSmoke, UT_BloodPuff, UT_GreenBloodPuff, UT_GreenGelPuff

class UT_SpriteSmokePuff
extends UnrealShare.AnimSpriteEffect

//============================================================================= // ut_spritesmokepuff. //=============================================================================
Variables
 int NumSets
 float RisingRate
 Texture SSprites[4]


Function Summary
 
simulated
BeginPlay()



Source Code


00001	//=============================================================================
00002	// ut_spritesmokepuff.
00003	//=============================================================================
00004	class UT_SpriteSmokePuff extends AnimSpriteEffect;
00005	
00006	#exec OBJ LOAD FILE=textures\utSmoke.utx PACKAGE=botpack.utsmoke
00007	
00008	var() Texture SSprites[4];
00009	var() float RisingRate;
00010	var() int NumSets;
00011		
00012	simulated function BeginPlay()
00013	{
00014		Velocity = Vect(0,0,1)*RisingRate;
00015		if ( !Level.bDropDetail )
00016			Texture = SSPrites[Rand(NumSets)];
00017	}
00018	
00019	defaultproperties
00020	{
00021	     SSprites(0)=Texture'Botpack.utsmoke.us1_a00'
00022	     SSprites(1)=Texture'Botpack.utsmoke.us2_a00'
00023	     SSprites(2)=Texture'Botpack.utsmoke.US3_A00'
00024	     SSprites(3)=Texture'Botpack.utsmoke.us8_a00'
00025	     RisingRate=50.000000
00026	     NumSets=4
00027	     NumFrames=8
00028	     Pause=0.050000
00029	     bNetOptional=True
00030	     Physics=PHYS_Projectile
00031	     RemoteRole=ROLE_SimulatedProxy
00032	     LifeSpan=1.500000
00033	     DrawType=DT_SpriteAnimOnce
00034	     Style=STY_Translucent
00035	     Texture=Texture'Botpack.utsmoke.us1_a00'
00036	     DrawScale=2.000000
00037	     ScaleGlow=0.400000
00038	     LightType=LT_None
00039	     LightBrightness=10
00040	     LightHue=0
00041	     LightSaturation=255
00042	     LightRadius=7
00043	     bCorona=False
00044	}

End Source Code