Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.AnimSpriteEffect | +--Botpack.UT_SpriteSmokePuff | +--Botpack.UT_BloodPuff
00001 //============================================================================= 00002 // UT_BloodPuff. 00003 //============================================================================= 00004 class UT_BloodPuff extends UT_SpriteSmokePuff; 00005 00006 #exec OBJ LOAD FILE=..\Unrealshare\textures\BloodyPuff.utx PACKAGE=UnrealShare.BloodyPuff 00007 00008 defaultproperties 00009 { 00010 SSprites(0)=Texture'UnrealShare.BloodyPuff.bp_A01' 00011 SSprites(1)=Texture'UnrealShare.BloodyPuff.bp8_a00' 00012 SSprites(2)=Texture'UnrealShare.BloodyPuff.Bp6_a00' 00013 SSprites(3)=None 00014 RisingRate=-50.000000 00015 NumSets=3 00016 bHighDetail=True 00017 LifeSpan=0.500000 00018 Texture=Texture'UnrealShare.BloodyPuff.bp_A01' 00019 }