#include <projtexShader.h>
#include <spotlightShader.h>
#include <projtexShadower.h>
#include <planarReflector.h>
#include <spheretexReflector.h>
#include <spheretexHighlighter.h>
#include <outlineShader.h>
#include <chancfg.h>
#include <texture.h>
#include <texturePool.h>
#include <textureTransition.h>
#include <shaderTransition.h>
#include <lightTransition.h>
#include <transformTransition.h>
#include <colorBlendTransition.h>
#include <light.h>
#include <spotlight.h>
#include <pt_NamedNode.h>
#include <geomNode.h>
#include <renderRelation.h>
#include <nodeRelation.h>
#include <dataRelation.h>
#include <dconfig.h>
#include <framework.h>
#include <loader.h>
#include <eventHandler.h>
#include <transform2sg.h>
#include <look_at.h>
#include <perspectiveLens.h>
#include <geomLine.h>
Go to the source code of this file.
Compounds | |
class | BaseViz |
class | Oldviz |
class | Tiledviz |
class | Viztex |
Defines | |
#define | DISPLAY_TEXPROJFRUST |
#define | DISPLAY_TEXPROJSPOTFRUST |
#define | DISPLAY_SHAFT |
Functions | |
Configure (min_shader) | |
ConfigureFn (min_shader) | |
PT (LensNode) tex_proj | |
PT (Trackball) tex_proj_trackball | |
PT (ProjtexShader) proj_shader | |
PT (Spotlight) tex_proj_spot | |
PT (ProjtexShadower) proj_shadow | |
PT (PlanarReflector) preflect | |
PT (SpheretexShader) spheretex | |
PT (SpheretexHighlighter) highlight | |
PT (SpheretexReflector) sreflect | |
PT (OutlineShader) outline_shader | |
PT (LightTransition) light_transition | |
PT (GeomNode) geomnode | |
PT (MouseAndKeyboard) mak | |
void | set_alt_trackball (Node *trackball) |
int | framework_main (int argc, char *argv[]) |
PT (GraphicsWindow) main_win | |
void | shader_display_func (void) |
void | event_p (CPT_Event) |
void | event_s (CPT_Event) |
void | event_d (CPT_Event) |
void | event_r (CPT_Event) |
void | event_e (CPT_Event) |
void | event_h (CPT_Event) |
void | event_m (CPT_Event) |
void | event_o (CPT_Event) |
void | setup_projtex (void) |
void | setup_spotlight (void) |
void | setup_planar (void) |
void | setup_projshadow (void) |
void | setup_vizes (void) |
void | min_shader_keys (EventHandler &eh) |
int | main (int argc, char *argv[]) |
Variables | |
ShaderTransition | shader_trans |
RenderRelation * | room_arc |
RenderRelation * | spot_arc |
RenderRelation * | jack_arc |
RenderRelation * | camera_model_arc |
RenderRelation * | smiley_arc |
PT_NamedNode | render |
NodeAttributes | initial_state |
RenderRelation * | first_arc |
PT_NamedNode | lights |
PT_NamedNode | root |
PT_NamedNode | cameras |
void(* | extra_display_func )() |
void(* | define_keys )(EventHandler &) |
LPoint3f | center_pos = LPoint3f::origin() |
Transform2SG * | tball2cam |
Texture * | tex |
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Definition at line 69 of file min_shader.cxx. |
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Definition at line 428 of file min_shader.cxx. References clear_shader(), NULL, room_arc, set_alt_trackball(), and set_shader(). |
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Definition at line 473 of file min_shader.cxx. References clear_shader(), jack_arc, and set_shader(). |
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Definition at line 494 of file min_shader.cxx. References clear_shader(), jack_arc, and set_shader(). |
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Definition at line 512 of file min_shader.cxx. References clear_shader(), jack_arc, and set_shader(). |
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Definition at line 531 of file min_shader.cxx. References clear_shader(), jack_arc, and set_shader(). |
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Definition at line 379 of file min_shader.cxx. References clear_shader(), NULL, room_arc, set_alt_trackball(), and set_shader(). |
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Definition at line 452 of file min_shader.cxx. References clear_shader(), room_arc, and set_shader(). |
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Definition at line 406 of file min_shader.cxx. References clear_shader(), NULL, room_arc, set_alt_trackball(), and set_shader(). |
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Definition at line 818 of file min_shader.cxx. References define_keys, extra_display_func, framework_main(), min_shader_keys(), and shader_display_func(). |
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Definition at line 723 of file min_shader.cxx. References EventHandler::add_hook(), camera_model, camera_model_arc, cameras, DCAST, event_d(), event_e(), event_h(), event_m(), event_o(), event_p(), event_r(), event_s(), first_arc, Texture::FT_linear, jack_arc, TexturePool::load_texture(), loader, NULL, render, room, room_arc, root, Texture::set_magfilter(), Texture::set_minfilter(), Texture::set_wrapu(), Texture::set_wrapv(), setup_planar(), setup_projshadow(), setup_projtex(), setup_spotlight(), setup_vizes(), smiley_arc, tex, and Texture::WM_clamp. Referenced by main(). |
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Definition at line 78 of file wdxGraphicsPipe7.cxx. |
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Definition at line 340 of file character.cxx. |
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Definition at line 35 of file cylindricalLens.cxx. |
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Definition at line 658 of file min_shader.cxx. References p. Referenced by min_shader_keys(). |
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Definition at line 672 of file min_shader.cxx. Referenced by min_shader_keys(). |
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Definition at line 549 of file min_shader.cxx. References GeomNode::add_geom(), cameras, center_pos, look_at(), PT, render, tball2cam, and tex. Referenced by min_shader_keys(). |
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Definition at line 597 of file min_shader.cxx. References GeomNode::add_geom(), cameras, center_pos, Colorf, look_at(), PT, render, spot_arc, and tball2cam. Referenced by min_shader_keys(). |
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Definition at line 692 of file min_shader.cxx. References Shader::get_viz(), p, PT, Shader::set_viz(), v, and w. Referenced by min_shader_keys(). |
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Definition at line 366 of file min_shader.cxx. References Shader::get_viz(), and v. Referenced by main(). |
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Definition at line 98 of file min_shader.cxx. |
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Definition at line 110 of file min_shader.cxx. |
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Definition at line 122 of file min_shader.cxx. Referenced by setup_projtex(), setup_spotlight(), and shader_keys(). |
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Definition at line 117 of file min_shader.cxx. |
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Definition at line 116 of file min_shader.cxx. |
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Definition at line 106 of file min_shader.cxx. |
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Definition at line 105 of file min_shader.cxx. |
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Definition at line 97 of file min_shader.cxx. Referenced by event_e(), event_h(), event_m(), event_o(), event_p(), min_shader_keys(), and shader_keys(). |
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Definition at line 107 of file min_shader.cxx. |
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Definition at line 104 of file min_shader.cxx. |
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Definition at line 95 of file min_shader.cxx. |
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Definition at line 108 of file min_shader.cxx. |
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Definition at line 93 of file min_shader.cxx. |
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Definition at line 99 of file min_shader.cxx. Referenced by min_shader_keys(). |
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Definition at line 96 of file min_shader.cxx. |
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Definition at line 123 of file min_shader.cxx. Referenced by herc_keys(), setup_projtex(), setup_shaders(), setup_spotlight(), WindowFramework::setup_trackball(), and shader_keys(). |
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