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Functions |
BEGIN_PUBLISH EXPCL_PANDA void | heads_up (FLOATNAME(LMatrix3)&mat, const FLOATNAME(LVector3)&fwd, const FLOATNAME(LVector3)&up=FLOATNAME(LVector3)::up(), CoordinateSystem cs=CS_default) |
EXPCL_PANDA void | look_at (FLOATNAME(LMatrix3)&mat, const FLOATNAME(LVector3)&fwd, const FLOATNAME(LVector3)&up=FLOATNAME(LVector3)::up(), CoordinateSystem cs=CS_default) |
INLINE_MATHUTIL void | heads_up (FLOATNAME(LMatrix3)&mat, const FLOATNAME(LVector3)&fwd, CoordinateSystem cs) |
INLINE_MATHUTIL void | look_at (FLOATNAME(LMatrix3)&mat, const FLOATNAME(LVector3)&fwd, CoordinateSystem cs) |
INLINE_MATHUTIL void | heads_up (FLOATNAME(LMatrix4)&mat, const FLOATNAME(LVector3)&fwd, const FLOATNAME(LVector3)&up=FLOATNAME(LVector3)::up(), CoordinateSystem cs=CS_default) |
INLINE_MATHUTIL void | look_at (FLOATNAME(LMatrix4)&mat, const FLOATNAME(LVector3)&fwd, const FLOATNAME(LVector3)&up=FLOATNAME(LVector3)::up(), CoordinateSystem cs=CS_default) |
INLINE_MATHUTIL void | heads_up (FLOATNAME(LMatrix4)&mat, const FLOATNAME(LVector3)&fwd, CoordinateSystem cs) |
INLINE_MATHUTIL void | look_at (FLOATNAME(LMatrix4)&mat, const FLOATNAME(LVector3)&fwd, CoordinateSystem cs) |
INLINE_MATHUTIL void | heads_up (FLOATNAME(LQuaternion)&quat, const FLOATNAME(LVector3)&fwd, const FLOATNAME(LVector3)&up=FLOATNAME(LVector3)::up(), CoordinateSystem cs=CS_default) |
INLINE_MATHUTIL void | look_at (FLOATNAME(LQuaternion)&quat, const FLOATNAME(LVector3)&fwd, const FLOATNAME(LVector3)&up=FLOATNAME(LVector3)::up(), CoordinateSystem cs=CS_default) |
INLINE_MATHUTIL void | heads_up (FLOATNAME(LQuaternion)&quat, const FLOATNAME(LVector3)&fwd, CoordinateSystem cs) |
INLINE_MATHUTIL void | look_at (FLOATNAME(LQuaternion)&quat, const FLOATNAME(LVector3)&fwd, CoordinateSystem cs) |