#include "lvec4_ops_src.I"
Go to the source code of this file.
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INLINE_LINMATH | FLOATNAME (LVecBase4) operator *(FLOATTYPE scalar |
INLINE_LINMATH | FLOATNAME (LPoint4) operator *(FLOATTYPE scalar |
INLINE_LINMATH | FLOATNAME (LVector4) operator *(FLOATTYPE scalar |
INLINE_LINMATH FLOATTYPE | dot (const FLOATNAME(LVecBase4)&a, const FLOATNAME(LVecBase4)&b) |
INLINE_LINMATH FLOATTYPE | length (const FLOATNAME(LVector4)&a) |
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Definition at line 23 of file lpoint4_src.h. References EXPCL_PANDA, FLOATNAME, FLOATTYPE, INLINE_LINMATH, w, x, y, z, and zero. |
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