UnrealShare
Class MaleBodyTwo

source: e:\games\UnrealTournament\UnrealShare\Classes\MaleBodyTwo.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Engine.Carcass
            |
            +--UnrealShare.CreatureCarcass
               |
               +--UnrealShare.HumanCarcass
                  |
                  +--UnrealShare.DeadMales
                     |
                     +--UnrealShare.MaleBodyTwo
Direct Known Subclasses:MaleTwoCarcass, DeadChairMale

class MaleBodyTwo
extends UnrealShare.DeadMales

//============================================================================= // MaleBodyTwo. //=============================================================================

Source Code


00001	//=============================================================================
00002	// MaleBodyTwo.
00003	//=============================================================================
00004	class MaleBodyTwo extends DeadMales;
00005	
00006	#exec MESH IMPORT MESH=DeadMale2 ANIVFILE=MODELS\M2dead_a.3D DATAFILE=MODELS\Male2_d.3D X=0 Y=0 Z=0 ZEROTEX=1
00007	#exec MESH ORIGIN MESH=DeadMale2 X=150 Y=80 Z=0 YAW=64 ROLL=-64
00008	
00009	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=All       STARTFRAME=0   NUMFRAMES=44
00010	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Chair1    STARTFRAME=0   NUMFRAMES=1  
00011	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Chair1a   STARTFRAME=1   NUMFRAMES=16  RATE=15
00012	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Chair2    STARTFRAME=17  NUMFRAMES=1  
00013	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Chair2a   STARTFRAME=18  NUMFRAMES=9   RATE=15
00014	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Dead1     STARTFRAME=27  NUMFRAMES=1  
00015	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Dead2     STARTFRAME=28  NUMFRAMES=1  
00016	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Dead3     STARTFRAME=29  NUMFRAMES=1  
00017	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Dead4     STARTFRAME=30  NUMFRAMES=1  
00018	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Dead5     STARTFRAME=31  NUMFRAMES=1  
00019	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Dead6     STARTFRAME=32  NUMFRAMES=1  
00020	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Dead7     STARTFRAME=33  NUMFRAMES=1  
00021	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Drape1    STARTFRAME=34  NUMFRAMES=1  
00022	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Drape2    STARTFRAME=35  NUMFRAMES=1  
00023	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Drape3    STARTFRAME=36  NUMFRAMES=1  
00024	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Fold1     STARTFRAME=37  NUMFRAMES=1  
00025	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Half1     STARTFRAME=38  NUMFRAMES=1  
00026	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Hang1     STARTFRAME=39  NUMFRAMES=1  
00027	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Hang2     STARTFRAME=40  NUMFRAMES=1  
00028	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Slump1    STARTFRAME=41  NUMFRAMES=1  
00029	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Slump2    STARTFRAME=42  NUMFRAMES=1  
00030	#exec MESH SEQUENCE MESH=DeadMale2 SEQ=Twist1    STARTFRAME=43  NUMFRAMES=1  
00031	
00032	#exec TEXTURE IMPORT NAME=Ash FILE=..\Unreali\MODELS\ash.PCX GROUP=Skins 
00033	#exec TEXTURE IMPORT NAME=JMale21 FILE=..\Unreali\MODELS\ash.PCX GROUP=Skins 
00034	#exec MESHMAP SCALE MESHMAP=DeadMale2 X=0.056 Y=0.056 Z=0.112
00035	#exec MESHMAP SETTEXTURE MESHMAP=DeadMale2 NUM=0 TEXTURE=Ash
00036	
00037	defaultproperties
00038	{
00039	     AnimSequence=Dead1
00040	     Mesh=LodMesh'UnrealShare.DeadMale2'
00041	     Mass=100.000000
00042	}

End Source Code