UnrealShare
Class GreenGelPuff

source: e:\games\UnrealTournament\UnrealShare\Classes\GreenGelPuff.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--UnrealShare.AnimSpriteEffect
            |
            +--UnrealShare.SpriteSmokePuff
               |
               +--UnrealShare.GreenSmokePuff
                  |
                  +--UnrealShare.GreenGelPuff
Direct Known Subclasses:None

class GreenGelPuff
extends UnrealShare.GreenSmokePuff

//============================================================================= // GreenGelPuff. //=============================================================================
Variables
 vector SurfaceNormal
 int numBlobs


Function Summary
 
simulated
PostBeginPlay()
 
simulated
Timer()



Source Code


00001	//=============================================================================
00002	// GreenGelPuff.
00003	//=============================================================================
00004	class GreenGelPuff extends GreenSmokePuff;
00005	
00006	var int numBlobs;
00007	var vector SurfaceNormal;
00008	
00009	replication
00010	{
00011		unreliable if( Role==ROLE_Authority )
00012			numBlobs, SurfaceNormal;
00013	}
00014	
00015	simulated function PostBeginPlay()
00016	{
00017		Super.PostBeginPlay();
00018		SetTimer(0.01, false);
00019	}
00020	
00021	simulated function Timer()
00022	{
00023		Local GreenBlob GB;
00024		local int j;
00025	
00026		if ( (Level.NetMode != NM_DedicatedServer) && (numBlobs > 0) )
00027		{
00028			numBlobs = FMin(numBlobs, 10);
00029			for (j=0; j<numBlobs; j++) 
00030			{
00031				GB = Spawn(class'GreenBlob',,,Location+SurfaceNormal*(FRand()*8-4));
00032				GB.SetUp(SurfaceNormal);
00033				GB.RemoteRole = ROLE_None;
00034			}
00035		}
00036	}
00037	
00038	defaultproperties
00039	{
00040	     numBlobs=3
00041	}

End Source Code