UnrealShare
Class DefaultBurst

source: e:\games\UnrealTournament\UnrealShare\Classes\DefaultBurst.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--UnrealShare.AnimSpriteEffect
            |
            +--UnrealShare.DefaultBurst
Direct Known Subclasses:DefaultBurstAlt

class DefaultBurst
extends UnrealShare.AnimSpriteEffect

//============================================================================= // DefaultBurst. //=============================================================================

Function Summary
 void PostBeginPlay()



Source Code


00001	//=============================================================================
00002	// DefaultBurst.
00003	//=============================================================================
00004	class DefaultBurst extends AnimSpriteEffect;
00005	
00006	#exec AUDIO IMPORT FILE="sounds\general\expl02.wav" NAME="Exple03" GROUP="General"
00007	
00008	#exec TEXTURE IMPORT NAME=ExplosionPal FILE=textures\exppal.pcx GROUP=Effects
00009	#exec OBJ LOAD FILE=textures\dtexpl.utx PACKAGE=UnrealShare.DEFBurst
00010	
00011	function PostBeginPlay()
00012	{
00013		PlaySound (EffectSound1,,4.0);
00014		Super.PostBeginPlay();
00015	}
00016	
00017	defaultproperties
00018	{
00019	     EffectSound1=Sound'UnrealShare.General.Exple03'
00020	     RemoteRole=ROLE_SimulatedProxy
00021	     LifeSpan=0.400000
00022	     DrawType=DT_SpriteAnimOnce
00023	     Style=STY_Translucent
00024	     Texture=Texture'UnrealShare.DEFBurst.dt_a00'
00025	     Skin=Texture'UnrealShare.Effects.ExplosionPal'
00026	     DrawScale=1.500000
00027	     LightType=LT_TexturePaletteOnce
00028	     LightEffect=LE_NonIncidence
00029	     LightRadius=6
00030	     bCorona=False
00031	}

End Source Code