Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.AnimSpriteEffect | +--UnrealShare.DefaultBurst
void
PostBeginPlay()
00001 //============================================================================= 00002 // DefaultBurst. 00003 //============================================================================= 00004 class DefaultBurst extends AnimSpriteEffect; 00005 00006 #exec AUDIO IMPORT FILE="sounds\general\expl02.wav" NAME="Exple03" GROUP="General" 00007 00008 #exec TEXTURE IMPORT NAME=ExplosionPal FILE=textures\exppal.pcx GROUP=Effects 00009 #exec OBJ LOAD FILE=textures\dtexpl.utx PACKAGE=UnrealShare.DEFBurst 00010 00011 function PostBeginPlay() 00012 { 00013 PlaySound (EffectSound1,,4.0); 00014 Super.PostBeginPlay(); 00015 } 00016 00017 defaultproperties 00018 { 00019 EffectSound1=Sound'UnrealShare.General.Exple03' 00020 RemoteRole=ROLE_SimulatedProxy 00021 LifeSpan=0.400000 00022 DrawType=DT_SpriteAnimOnce 00023 Style=STY_Translucent 00024 Texture=Texture'UnrealShare.DEFBurst.dt_a00' 00025 Skin=Texture'UnrealShare.Effects.ExplosionPal' 00026 DrawScale=1.500000 00027 LightType=LT_TexturePaletteOnce 00028 LightEffect=LE_NonIncidence 00029 LightRadius=6 00030 bCorona=False 00031 }