Function Summary |
simulated |
ChangeCrosshair(int d) |
simulated |
ChangeHud(int d) |
void |
ClearMessage(out HUDLocalizedMessage) |
void |
CopyMessage(out HUDLocalizedMessage, HUDLocalizedMessage M2) |
bool |
DisplayMessages(Canvas Canvas)
// DisplayMessages is called by the Console in PostRender.
// It offers the HUD a chance to deal with messages instead of the
// Console. Returns true if messages were dealt with.
|
simulated |
DrawCrossHair(Canvas Canvas, int StartX, int StartY) |
simulated |
InputNumber(byte F)
//=============================================================================
// Status drawing.
|
simulated |
Message(PlayerReplicationInfo PRI, string Msg, name N)
//=============================================================================
// Messaging.
|
simulated |
PlayReceivedMessage(string S, string PName, ZoneInfo PZone) |
bool |
ProcessKeyEvent(int Key, int Action, FLOAT Delta) |