Function Summary |
simulated |
ChangeCrosshair(int d) |
void |
Destroyed() |
bool |
DisplayMessages(Canvas Canvas) |
simulated |
DisplayProgressMessage(Canvas Canvas) |
simulated |
DrawAmmo(Canvas Canvas) |
simulated |
DrawBigNum(Canvas Canvas, int Value, int X, int Y, optional float)
// DrawBigNum should already have Canvas set up
// X and Y should be the left most allowed position of the number (will be adjusted right if possible)
|
simulated |
DrawCrossHair(Canvas Canvas, int X, int Y) |
simulated |
DrawDigit(Canvas Canvas, int d, int Step, float UpScale, out byte) |
simulated |
DrawFragCount(Canvas Canvas) |
simulated |
DrawGameSynopsis(Canvas Canvas) |
bool |
DrawIdentifyInfo(Canvas Canvas) |
simulated |
DrawMOTD(Canvas Canvas) |
float |
DrawNextMessagePart(Canvas Canvas, string MString, float XOffset, int YPos) |
bool |
DrawSpeechArea(Canvas Canvas, float XL, float YL) |
simulated |
DrawStatus(Canvas Canvas) |
void |
DrawTalkFace(Canvas Canvas, float YPos) |
simulated |
DrawTwoColorID(Canvas Canvas, string TitleString, string ValueString, int YStart) |
simulated |
DrawTypingPrompt(Canvas Canvas, Console Console) |
simulated |
DrawWeapons(Canvas Canvas) |
void |
GrowHUD() |
simulated |
HUDSetup(Canvas canvas) |
Texture |
LoadCrosshair(int c) |
simulated |
Message(PlayerReplicationInfo PRI, string Msg, name MsgType)
// Entry point for string messages.
|
simulated |
PostBeginPlay() |
simulated |
PostRender(Canvas Canvas)
//========================================
// Master HUD render function.
|
void |
SetDamage(vector HitLoc, float damage) |
void |
SetHUDB(int n) |
void |
SetHUDG(int n) |
void |
SetHUDR(int n) |
simulated |
SetIDColor(Canvas Canvas, int type) |
void |
ShowServerInfo() |
void |
ShrinkHUD() |
bool |
SpecialIdentify(Canvas Canvas, Actor Other) |
simulated |
TellTime(int num) |
simulated |
Tick(float DeltaTime) |
void |
Timer() |
bool |
TraceIdentify(Canvas Canvas)
//================================================================================
// Identify Info
|
void |
UpdateRankAndSpread() |