Function Summary |
simulated |
ChangeCrosshair(int d) |
simulated |
ChangeHud(int d) |
simulated |
CreateMenu() |
simulated |
DisplayMenu(Canvas Canvas) |
bool |
DisplayMessages(Canvas Canvas) |
simulated |
DisplayProgressMessage(Canvas Canvas) |
simulated |
DrawAmmo(Canvas Canvas, int X, int Y) |
simulated |
DrawArmor(Canvas Canvas, int X, int Y, bool bDrawOne) |
simulated |
DrawCrossHair(Canvas Canvas, int StartX, int StartY) |
simulated |
DrawFragCount(Canvas Canvas, int X, int Y) |
simulated |
DrawHealth(Canvas Canvas, int X, int Y) |
simulated |
DrawHudIcon(Canvas Canvas, int X, int Y, Inventory Item) |
simulated |
DrawIconValue(Canvas Canvas, int Amount)
// Draw the icons value in text on the icon
//
|
simulated |
DrawIdentifyInfo(Canvas Canvas, float PosX, float PosY) |
simulated |
DrawInventory(Canvas Canvas, int X, int Y, bool bDrawOne) |
simulated |
DrawMOTD(Canvas Canvas) |
bool |
DrawMessageHeader(Canvas Canvas, MessageStruct ShortMessage, int YPos) |
float |
DrawNextMessagePart(Canvas Canvas, string MString, float XOffset, int YPos) |
simulated |
DrawNumberOf(Canvas Canvas, int NumberOf, int X, int Y) |
simulated |
DrawTeamGameSynopsis(Canvas Canvas) |
simulated |
DrawTypingPrompt(Canvas Canvas, Console Console) |
simulated |
HUDSetup(Canvas canvas) |
simulated |
PostBeginPlay() |
simulated |
PostRender(Canvas Canvas) |
simulated |
PreRender(Canvas Canvas) |
bool |
SpecialType(Name Type) |
simulated |
Tick(float DeltaTime) |
bool |
TraceIdentify(Canvas Canvas) |