| Function Summary | 
|  simulated
 | ChangeCrosshair(int d) | 
|  simulated
 | ChangeHud(int d) | 
|  simulated
 | CreateMenu() | 
|  simulated
 | DisplayMenu(Canvas Canvas) | 
|  bool | DisplayMessages(Canvas Canvas) | 
|  simulated
 | DisplayProgressMessage(Canvas Canvas) | 
|  simulated
 | DrawAmmo(Canvas Canvas, int X, int Y) | 
|  simulated
 | DrawArmor(Canvas Canvas, int X, int Y, bool bDrawOne) | 
|  simulated
 | DrawCrossHair(Canvas Canvas, int StartX, int StartY) | 
|  simulated
 | DrawFragCount(Canvas Canvas, int X, int Y) | 
|  simulated
 | DrawHealth(Canvas Canvas, int X, int Y) | 
|  simulated
 | DrawHudIcon(Canvas Canvas, int X, int Y, Inventory Item) | 
|  simulated
 | DrawIconValue(Canvas Canvas, int Amount)
 // Draw the icons value in text on the icon
//
 | 
|  simulated
 | DrawIdentifyInfo(Canvas Canvas, float PosX, float PosY) | 
|  simulated
 | DrawInventory(Canvas Canvas, int X, int Y, bool bDrawOne) | 
|  simulated
 | DrawMOTD(Canvas Canvas) | 
|  bool | DrawMessageHeader(Canvas Canvas, MessageStruct ShortMessage, int YPos) | 
|  float | DrawNextMessagePart(Canvas Canvas, string MString, float XOffset, int YPos) | 
|  simulated
 | DrawNumberOf(Canvas Canvas, int NumberOf, int X, int Y) | 
|  simulated
 | DrawTeamGameSynopsis(Canvas Canvas) | 
|  simulated
 | DrawTypingPrompt(Canvas Canvas, Console Console) | 
|  simulated
 | HUDSetup(Canvas canvas) | 
|  simulated
 | PostBeginPlay() | 
|  simulated
 | PostRender(Canvas Canvas) | 
|  simulated
 | PreRender(Canvas Canvas) | 
|  bool | SpecialType(Name Type) | 
|  simulated
 | Tick(float DeltaTime) | 
|  bool | TraceIdentify(Canvas Canvas) |