#include <framework.h>#include <eventHandler.h>#include <chancfg.h>#include <string>#include <renderModeTransition.h>#include <colorTransition.h>#include <cullFaceTransition.h>#include <depthTestTransition.h>#include <depthWriteTransition.h>#include <textureTransition.h>#include <lightTransition.h>#include <materialTransition.h>#include <transformTransition.h>#include <get_rel_pos.h>#include <boundingSphere.h>#include <geomSphere.h>#include <geomNode.h>#include <notify.h>#include <directionalLight.h>#include <renderRelation.h>#include <camera.h>#include <frustum.h>#include <orthoProjection.h>#include <perspectiveProjection.h>#include <textNode.h>#include <physicsManager.h>#include <particleSystem.h>#include <emitters.h>#include <particlefactories.h>#include <forces.h>#include <sparkleParticleRenderer.h>#include <pointParticleRenderer.h>#include <lineParticleRenderer.h>#include <geomParticleRenderer.h>#include <spriteParticleRenderer.h>#include <particleSystemManager.h>#include <clockObject.h>#include <nodePath.h>#include <pointShapeTransition.h>#include <texture.h>#include <texturePool.h>#include <physicalNode.h>#include <forceNode.h>#include <linearEulerIntegrator.h>Go to the source code of this file.
Definition in file test_sprite_particles.cxx.
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Definition at line 127 of file test_sprite_particles.cxx. |
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Definition at line 130 of file test_sprite_particles.cxx. |
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Definition at line 100 of file test_sprite_particles.cxx. |
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Definition at line 296 of file test_sprite_particles.cxx. References event_handler. |
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Definition at line 173 of file test_sprite_particles.cxx. References event_handler, nout, physics_manager, and ps_manager. |
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Definition at line 165 of file test_sprite_particles.cxx. References physics_manager, and ps_manager. |
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Definition at line 303 of file test_sprite_particles.cxx. |
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Definition at line 146 of file test_sprite_particles.cxx. |
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Definition at line 147 of file test_sprite_particles.cxx. |
1.3