#include <framework.h>
#include <eventHandler.h>
#include <chancfg.h>
#include <string>
#include <renderModeTransition.h>
#include <colorTransition.h>
#include <cullFaceTransition.h>
#include <depthTestTransition.h>
#include <depthWriteTransition.h>
#include <textureTransition.h>
#include <lightTransition.h>
#include <materialTransition.h>
#include <transformTransition.h>
#include <get_rel_pos.h>
#include <boundingSphere.h>
#include <geomSphere.h>
#include <geomNode.h>
#include <notify.h>
#include <directionalLight.h>
#include <renderRelation.h>
#include <camera.h>
#include <frustum.h>
#include <orthoProjection.h>
#include <perspectiveProjection.h>
#include <textNode.h>
#include <physicsManager.h>
#include <particleSystem.h>
#include <emitters.h>
#include <particlefactories.h>
#include <forces.h>
#include <sparkleParticleRenderer.h>
#include <pointParticleRenderer.h>
#include <lineParticleRenderer.h>
#include <geomParticleRenderer.h>
#include <spriteParticleRenderer.h>
#include <particleSystemManager.h>
#include <clockObject.h>
#include <nodePath.h>
#include <pointShapeTransition.h>
#include <texture.h>
#include <texturePool.h>
#include <physicalNode.h>
#include <forceNode.h>
#include <linearEulerIntegrator.h>
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Definition in file test_sprite_particles.cxx.
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Definition at line 127 of file test_sprite_particles.cxx. |
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Definition at line 296 of file test_sprite_particles.cxx. References event_handler. |
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Definition at line 173 of file test_sprite_particles.cxx. References event_handler, nout, physics_manager, and ps_manager. |
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Definition at line 165 of file test_sprite_particles.cxx. References physics_manager, and ps_manager. |
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