00001 // Filename: directionalLight.h 00002 // Created by: mike (09Jan97) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef DIRECTIONALLIGHT_H 00020 #define DIRECTIONALLIGHT_H 00021 00022 #include "pandabase.h" 00023 00024 #include "lightNode.h" 00025 00026 //////////////////////////////////////////////////////////////////// 00027 // Class : DirectionalLight 00028 // Description : A light shining from infinitely far away in a 00029 // particular direction, like sunlight. 00030 //////////////////////////////////////////////////////////////////// 00031 class EXPCL_PANDA DirectionalLight : public LightNode { 00032 PUBLISHED: 00033 DirectionalLight(const string &name); 00034 00035 protected: 00036 DirectionalLight(const DirectionalLight ©); 00037 00038 public: 00039 virtual PandaNode *make_copy() const; 00040 virtual void xform(const LMatrix4f &mat); 00041 virtual void write(ostream &out, int indent_level) const; 00042 00043 PUBLISHED: 00044 INLINE const Colorf &get_specular_color() const; 00045 INLINE void set_specular_color(const Colorf &color); 00046 00047 INLINE const LPoint3f &get_point() const; 00048 INLINE void set_point(const LPoint3f &point); 00049 00050 INLINE const LVector3f &get_direction() const; 00051 INLINE void set_direction(const LVector3f &direction); 00052 00053 public: 00054 virtual void bind(GraphicsStateGuardianBase *gsg, int light_id); 00055 00056 private: 00057 // This is the data that must be cycled between pipeline stages. 00058 class EXPCL_PANDA CData : public CycleData { 00059 public: 00060 INLINE CData(); 00061 INLINE CData(const CData ©); 00062 virtual CycleData *make_copy() const; 00063 virtual void write_datagram(BamWriter *manager, Datagram &dg) const; 00064 virtual void fillin(DatagramIterator &scan, BamReader *manager); 00065 00066 Colorf _specular_color; 00067 LPoint3f _point; 00068 LVector3f _direction; 00069 }; 00070 00071 PipelineCycler<CData> _cycler; 00072 typedef CycleDataReader<CData> CDReader; 00073 typedef CycleDataWriter<CData> CDWriter; 00074 00075 public: 00076 static void register_with_read_factory(); 00077 virtual void write_datagram(BamWriter *manager, Datagram &dg); 00078 00079 protected: 00080 static TypedWritable *make_from_bam(const FactoryParams ¶ms); 00081 void fillin(DatagramIterator &scan, BamReader *manager); 00082 00083 public: 00084 static TypeHandle get_class_type() { 00085 return _type_handle; 00086 } 00087 static void init_type() { 00088 LightNode::init_type(); 00089 register_type(_type_handle, "DirectionalLight", 00090 LightNode::get_class_type()); 00091 } 00092 virtual TypeHandle get_type() const { 00093 return get_class_type(); 00094 } 00095 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00096 00097 private: 00098 static TypeHandle _type_handle; 00099 }; 00100 00101 INLINE ostream &operator << (ostream &out, const DirectionalLight &light) { 00102 light.output(out); 00103 return out; 00104 } 00105 00106 #include "directionalLight.I" 00107 00108 #endif